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 Alabama Airsoft Regulations

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mateba
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Alabama Airsoft Donor Alabama Airsoft Donor:

Posts: 687
Join date: 2009-10-23
Age: 28
Location: Birminham, AL

PostSubject: Alabama Airsoft Regulations   Mon Nov 09, 2009 11:16 pm

Preamble
We, the players that make up the Alabama Airsoft community, are united by a common goal. A goal that inspires us to take a positive stand for the principles and ideals that makes Airsoft such a viable and worthwhile activity. As individuals, as well as a community we offer this document as a pledge to uphold certain standards, so that there will exist an image of honor and trust not only within the Airsoft community but also within the nation at large.

Philosophy
Airsoft is more than just a physical resemblance to military organizations and the use of replica weapons to enact military simulations. At its core are all the elements that make any sport or social gathering worthwhile and beneficial.

Key to the popularity of Airsoft is an underlying code of honor and fair play. Due to the nature of the game, cheating and unsportsmanlike conduct is very easy to get away with. It is a testament to the high quality of the typical Airsoft player that this sort of behavior is not a major problem at organized events.

Like any important sport Airsoft is more than just a physical exercise. Teamwork, cooperation, ingenuity, strategy, and planning are absolutely essential for the successful completion of an objective in an Airsoft event. So many factors have an effect on the outcome that it stretches the mental, emotional, and physical capabilities of participants. And just like more traditional sports, Airsoft has a multitude of 'positions' that players can plug into as talents and abilities allow. But unlike many sports, age, gender, race, creed, height or weight does not exclude anyone from excelling in the sport of Airsoft.

Aside from the mental benefits of Airsoft we cannot stress enough the physical benefits and the safety aspects of our sport. When the average player has spent all day walking, climbing, and running through rough terrain with up to 40 pounds of gear there is little doubt that he/she has gotten a good physical workout. Avid players will also spend extra time training and exercising in preparation for periodic events. A major advantage that Airsoft has over many other team sports is the inherent safety, as well as low bodily stress due to a non-contact environment. An occasional BB welt, twisted ankle, sunburn, or poison ivy rash is the extent of hazards that Airsoft players encounter.

Let us not forget the good feelings that spending the day with like-minded people can instill in us. People from all walks of life forget their differences and focus on the ideal that a friendly exchange of BBs in the woods is a good way to spend the day. Rarely will you find hard feelings and hurt pride after several hours’ worth of simulated combat. Also, the sharing of friendly stories, information, supplies, gear, and tactical suggestions are a hallmark of an Airsoft event. There truly is a fellowship that reaches across barriers and attitudes.

Pledge of Conduct
We of the Alabama Airsoft community, pledge to do all that we can to uphold a high standard of conduct and to help educate those who are new to the sport of Airsoft. This conduct standard includes the following basic rules and is intended as a guide for all Airsoft enthusiasts in order to exemplify the best qualities we all aspire to.

1. To follow the rules of play set forth by Airsoft event organizers and to choose honor before reward.
2. To always play with safety in mind, including appropriate eye protection, observing minimum engagement distances, and keeping anger at home.
3. Keeping all Airsoft weapons out of sight of the general public.
4. Never pointing Airsoft weapons at anyone, except when on the event field and only when everyone is wearing eye protection.
5. Never play Airsoft on a public street or in a populated neighborhood.
6. Comply immediately with Police orders if confronted for any reason.
7. Notify local authorities if there is even a small chance that an event might cause concern with people in the area.
8. Know and abide by the federal, state, and local laws associated with the use and ownership of Airsoft weapons

Unity
It is important to all of us that everyone feels comfortable and welcome as a guest and friend to our functions and our favorite pass time. No one can have a prejudice against another race, religion, or sexual orientation. All are welcome if they welcome all. If there is only one reason why we play Airsoft it is to have fun with our friends and family.


Conclusion
The sport of Airsoft adds value to the national good. It is in everyone’s best interest to do what we can to protect and support a positive and safe Airsoft image. Be above reproach. Make yourself a step above the norm. Let the good Airsoft image begin with each of us.


ALABAMA AIRSOFT RULES

All players must read and agree to follow all player safety rules, field safety guidelines, and sign
the waiver of liability and hold harmless agreement prior to participating in any Airsoft
activities without exception. Any violation of the safety rules will result in mandatory ejection
from the field and/or premises.
1. SAFETY GOGGLES must be worn by anyone in the playing field and target range at
all times. Modifications are strictly prohibited.
2. NO SHOOTING in any areas other than the designated playing field and/or target
range. No shooting into or out of the registration area, neutral zones or parking area.
Markers may only be discharged on the active field of play or target range.
3. JUDGES DECISIONS ARE FINAL and players or spectators will not be allowed to
argue with the referees under any circumstances.
4. BARREL BLOCKING DEVICES must be in at all times anywhere on the
property other than the designated playing field and target range.
5. NO BLIND FIRE. Have visual verification of your targets range.
6. AVOID HEAD SHOTS. Aim for center mass or lower when possible.
7. NO CLIMBING of trees, vehicles, or any structure 4’ or higher. Castles, forts, or
towers must be clearly marked in the field of play and meet our safety guidelines.
8. NO PHYSICAL CONTACT
9. NO CONSTRUCTION OF BOOBY TRAPS
10.NO ALCOHOL OR ILLEGAL DRUGS are allowed on the premises. Anyone
engaging in these activities or who is impaired will be ejected from the field. Repeat
violators will be banned from the facility permanently.
11.NO VERBAL ABUSE profanity, name-calling, or slurs against anyone’s race, religion,
or family members and friends will be tolerated.
12.NO SMOKING except in designated areas approved by the field operator.
13.NO UNAUTHORIZED EQUIPMENT or potentially dangerous gear is allowed.
All firearms, knives, machetes, etc. are prohibited. The field operator must approve all
equipment allowed on the premises.
14.MODIFICATIONS ARE PROHIBITED Players are not allowed to modify safety
goggles, rental guns, bunkers, or any property on the premises.
15.SPECTATORS are required to wear safety goggles at all times. No exceptions.

Waivers
Waivers are used to protect the landowners and players for legal liabilities in the event that someone gets hurt. The waiver includes three situations that occur during game play. No one can play Airsoft with a properly signed waiver. Games at night as well as CQB areas generate an environment that is very hard to regulate. It is required for everyone to complete all sections of the waiver in order to play.

Field
The Field Waivers are to cover legal liabilities that may occur in the event of an injury. They are also used to ensure all players acknowledge and understand that there are dangers in playing Airsoft besides BB related injures. The field is constructed in wooded area and it is important to recognize that just walking on unstable ground can result in some one becoming injured.

Age Limits
Unfortunately we do have to enforce age limits for safety but we are trying to include everyone. If someone is over the age of 18 or older they must properly complete the waiver before they can play, but they can do so on their own. For people between the ages 14 to 18 years of age they are required to have a properly completed waiver by their parents or guardians before they will be allowed to play. For people under the age of sixteen, they will be required to either be accompanied by their parents, guardians or an event guardian. They will still be required to have a properly completed waiver by their parents or guardians but in the case that they cannot accompany their minor an event guardian may be chosen. The event guardian assumes responsibility of the minor’s well being in the event of an injury. The parents or guardians must notarize the waiver and state that they have entrusted their minor with the event guardian.

Local Authorities
It is encouraged to notify local emergency responders of games and explain what to them what to expect if an emergency occurs. It is also encouraged to invite them to the location of the game and show them the field. If a player is hurt this may improve their ability to help the injured player. They will appreciate your concern for the people who are playing and willingness to make their job easier. On a side note, firemen, police officers and EMTs love Airsoft and you might accidentally recruit a new player.



SAFETY

All safety rules are subject to change. For any reason if a landowner that has allowed people to participate in Airsoft on their land disagrees with a rule you are to honor their decision, we are guest at their home. An insurance provider may require some rules to be adjusted in order to provide coverage.

Eye Wear
The only approved eyewear is fully sealed goggles that meet or exceed both the ANSI Z87.1 and US MIL MIL-DTL-43511D high velocity requirements. Fully sealed goggles means that there is no gap between that lenses and the face. Most industry approved Paintball, Airsoft and tactical manufactured goggled meet these requirements. Mesh masks and goggles are not allowed.

Face Protection
Face protection is mandatory for players under the age of 17. Most standard Paintball and Airsoft manufactured masks would fulfill this requirement. Neoprene face masks are allowed. Balaclavas, Shemaghs, Bandanas, or anything similar will not work. Ear flaps are not necessary but most paint ball masks have integrated ear protection.



Airsoft Velocity & Role Descriptions

FPS: The velocity of an Airsoft gun is measured in feet per second and is determined with a standardized BB weight and a chronograph. All Airsoft guns must be measured with.20g BBs. The hop-up will be adjusted to zero effect for required cases but not for normal readings. If your replica requires to be measured in joules for safety reasons we will try to accommodate you. Your velocity may be confirmed by an average of ten shots if your replica is very close to breaking safety regulations.

Joules: The unit of measure commonly use to measure energy apply to an object. In some special cases airsoft replicas can not be measured accurately enough by velocity with .2g BBs. If this is the case you will need to be familiar with the conversion from joules back to .2g velocity. Joules can be measured by any BB weight. It’s a measure of energy not speed.

0.83j is equivalent to 300 FPS with .2g BBs
1.13j is equivalent to 350 FPS with .2g BBs
1.48j is equivalent to 400 FPS with .2g BBs
1.87j is equivalent to 450 FPS with .2g BBs
2.31j is equivalent to 500 FPS with .2g BBs
2.80j is equivalent to 550 FPS with .2g BBs
3.33j is equivalent to 600 FPS with .2g BBs

MED: Minimum engagement distances are used to ensure safe shooting distances. There is no excuse for shooting at someone that is closer than a players MED. Repetitive MED violation will be viewed has malicious behavior and intentionally trying to hurt another player. If any player is found violating MED they need to be alerted immediately.

CQB: Close Quarters Battle areas include buildings and 30ft of their surroundings. There is no MED inside CQB areas. Only Pistols, Battle Rifles in Semi auto, and CQB approved AEGs can be used in CQB areas. No SAWs or Snipers are permitted to fire inside these designated zones.

Battle Rifle: Airsoft guns measured at no higher than 400 FPS. The MED for Battle Rifles is set at 30 feet. Battle rifles that are at 350 FPS and lower are allowed to be fired full auto in CQB area. No Box or auto winding magazines allowed.

SAW: Squad Automatic Weapons cannot measure higher that 400 FPS. The MED for a SAW is set at 30 feet. The SAW is a support weapon and is limited to one per unit. Only accurate replicas are allowed for this role. If in doubt, get prior approval for event coordinators or field owners.

*This may commonly change to 450 FPS with a 50 foot MED.

Sniper: Bolt-action or Semi-Auto only Airsoft guns measured higher that 400 FPS and no higher that 550 FPS. The MED for a sniper rifle is 100 feet. . Players with sniper rifles that measure at or below 400 FPS have a MED of 30 feet. Snipers are support role and will be limited to one sniper per unit.

*Semi-automatic rifles may commonly change to 450 FPS with a 100 foot MED.
*Bolt action rifles may commonly change to 500 FPS with a 100 foot MED.
*Bolt action and semi-automatic rifle users may be tested on range estimation due to safety reasons.

Grenades & Smoke bombs
The use of commercial and homemade Airsoft grenades and smoke bombs must to approve by the landowner before use. Burn orders must be obey, even if this results in never using Airsoft grenades and smoke bombs. Once the landowner and host have approved Airsoft grenades and smoke bombs it is absolutely necessary to allow every player a fair chance to have them. Instructions on how to make them can be distributed or they can be sold. Airsoft grenades cannot be toxic or fire starting. If a fire does occur the game must stop IMMEDIATLEY! The fire must to put out before the game can continue. A player can be hit and taken out off game play by an Airsoft grenade when they are stroke by a BB or other approved projectiles. Airsoft grenades can be filled with powder to help simulate a blast radius. If any powder is seen on a player they are considered hit. Regardless if powder is used or found on a player, if an Airsoft grenade detonates within the line of sight of three feet of a player or while inside a small room they are considered hit. A player may step on an Airsoft grenade to prevent the possibility on other players being hit. This is sacrificial and the player is considered hit. Although all other players nearby are not hit and should continue play once the sacrifice has been acknowledged.

Homemade Airsoft
Pneumatic Airsoft guns are limited to 120 PSI in the chamber or regulator. Projectiles and use are at the discretion of the host or landowner. All homemade Airsoft guns most be approved before they can be used at any field.

Classic Airsoft
Classic Airsoft replicas will be required to adhere to velocity regulations like anyone one else. We understand that many classic users are required to use heavier BBs to operate their guns but we need to be sure that you are not bringing a hot gun into game play. You are however exempt from any PSI regulation. Be prepared to have your joule output confirmed with the BBs you are playing with by a chronograph. Classic replicas with adjustable hop-up will also be required to set their hop-up effect to zero prior to chronograph testing.


GAME PLAY

Calling “Hit!”
When a player is shot he or she screams, “Hit!” All direct impacts anywhere on the body by a BB are a hit. If a BB hit an Airsoft gun or ricochets off another object before striking a player he or she is not hit and should continue game play. In addition to screaming hit a player is required to display a dead rag when they have been hit. Dead rags can be different colors but they must be highly visible. There are other addition methods an eliminated player can use to display that they are no longer in pursuit of game objectives. All players are not required to use these additional methods but it is highly recommended. A player can raise his or her arms up over their head. Yelling “Dead man walking!” while one is exiting play is also a very effective way to prevent any confusion and additional hits. A player may not act or give the impression that they have been hit or leaving play to gain an advantage other another player or players. Players that have been hit or are leaving the field cannot speak to other players until they have entered a re-engagement area or “respawn.” Players that have been hit or are leaving game play cannot be used as cover.

Safety Bang Rule
To avoid unwanted close range accident, use the Bang Rule. If you come upon an opposing player in dangerous close range, identify the Bang and give the player a chance to quietly surrender and safely go to respawn. The Bang Rule can not be used to tactically control a group or room. In a situation that two opposing player’s wind up in into dangerous close range, both should agree to the Bang Rule and return to respawn.

Medic Rules
Medic rules are totally optional and can be use in many variations but can be used whenever a scenario permits them. A medic bag identifies a player as a medic. One member of a group of people is the medic and he or she can re-engage players that have been hit and would normally leave game play. In this situation the medic is the only way another player can re-enter the game after he or she has been hit. When someone is hit they, instead of “Hit!” scream “Medic!” A medic has to approach the disengaged player and identify the outcome of the player being hit, count the number of hits when there is a limitation, or automatically enable the player to engage in game play. This can be down with cards, arm bands or die depending on how the scenario dictates the role of medics. A medic must be careful at this time because he can be hit very easily at this time. Once the medic has been hit he must call “Medic!” If a medic has been hit another player must approach the medic and take his bag. The approaching player then becomes the medic and deals with the former one as a normal player. Medics have no limitations on their armament but they are requires to carry a watch in addition to the medic bag, cards, armbands or die. Playing a scenario with medic rules does not necessarily mean all hits can be dismissed; in fact “Fatal Wounds” can be used to emphasis the importance of a carefully aimed shot.
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